Mannequins.

These animate objects brought to life have the ability to be a nightmare to any child. Children can often see them watching them in stores while their parents are blissfully unaware while shopping. This leads to the child's fear of going into large department stores, even when with their family nearby. They can also be seen walking the mall among the crowds, disguised as security officers, janitors or just regular everyday people, but again only the child seems to notice them for what they really are.

During the night they climb down from their displays and pull themselves out of backrooms to go in search of that which they thrive off of. Soul. These creatures are able to absorb a point of soul from a child simply by holding on to him for a minute or so. However a single mannequin may only do this once per child each night. Soul lost this way may never be recovered.

System Stats.

Attacks: Fist: 2 (if a child is hit by rolling a six then they are knocked down).

The mannequins main attack strategy is to knock the child down with its fist or to knock them off balance. It will then attempt to grab the child who will have to make a successful feet quiz to escape, if the child is knocked down then they will have to roll an extra die and keep the lowest. Of course an attribute that would give you a bonus die to help the child is negated along with the extra for being knocked down. To break free once a mannequin grabs a child they must make successful quizzes under their muscle. When the child breaks free the GM rolls for the mannequin, on a roll of one it loses an arm in the struggle. If the child his held by the grab for a minute the child must make a Spirit quizzes or lose a point of Soul permanently.

These constructs also tend to be a little on the fragile side. Whenever a mannequin is hit the GM will need to roll to see if something was knocked off. On a roll of one it loses a piece, decided by the chart below. If the child hit with a natural one then one piece is automatically knocked off and the GM doesn't need the roll.

With pieces missing it is up to the GM to decide how effective they are. But once the head is gone the mannequin ceases to function. Also mannequins may be put back together simply by placing the limb back. This works with whatever limb is placed in the section. This can create some odd creations of four legged things that walk like spiders and four armed climbing creatures out of bad dreams. Who these creatures serve or who originally created them is unknown.